PLAYWRIGHT NOELL WOLFGRAM EVANS
TALKS ABOUT “AlumDie”
Q: WHAT INSPIRED YOU TO WRITE THIS PLAY?
A: It started with a marathon game of Clue. We started to talk about what each person would be like if they were in the actual situation the game presented. A few days later I was thinking about this again and that became the springboard for playing with a situation where there is a huge disconnect between the reactions that we would hope we’d have versus the reactions that we actually have.
Q: WHAT'S YOUR FAVORITE PART OR LINE IN THE PLAY? WHY?
A: I’m particularly fond of the beginning of Act II. I like the pacing and the multiple conversations happening all at once. It’s like when you’re at a party and only able to catch these snippets of the conversations happening all around you. In this scene you get to experience all of those conversations at once but in a way that you can still follow their threads.
Q: WHERE DID THE CHARACTERS COME FROM? ARE THEY BASED ON PEOPLE YOU KNOW?
A: Each character is completely fictional but they do have, I believe, these relatable traits (although rather heightened) that allows an audience to have some way of making a connection with them. I also tried to populate the play with these archetypes from high school whose traits were expanded out over the years.
Q: WHAT DID YOU TRY TO ACHIEVE WITH THIS PLAY?
A: From a narrative standpoint I was looking to create something that had a definitive beginning and end but the path between the two was twisted, yet when looking back, completely logical. From a theatrical standpoint I was hoping to create something with “types” but in a fresh and new way. Finally from an entertainment standpoint I wanted the play to be fun, engaging, and something that had more than its share of laughs.
Q: DO YOU HAVE ANYTHING ELSE YOU'D LIKE TO ADD?
A: Just that the play is pretty broad and accessible. It’s got a range of comedy styles from little physical bits to more concentrated quips. It’s interactive in the way that it makes the audience not just a part of the environment but part of the narrative as well.